Producer, Community, UI, 2015 - 2018
Responsible for absolutely all tasks related to Cerebrawl's production, community management, and game's UI design. Core tasks include everything from scheduling production and budgeting, community building and engagement, and creating the UX flow and UI design/animation for Cerebrawl.
Worked with VML and the Ford Motor Company to create mockups and animations for a large touch installation. Work included Cinema 4D and After Effects as well as icon work for some of the smaller aspects of the experience.
Community Manager, 2015
I handled social media outreach, scheduling and editing guest articles,
editing the Indie MEGACAST, and broadcast once daily on Twitch.
Senior UI Designer, 2014 - 2015
Worked on the mobile title Marvel: Avengers Alliance 2 and created wireframes,
full screens, icons, animations, and beyond.
Lead UI Designer, 2012 - 2013
Lead a small team of designers on Microsoft’s game Project Spark. Tasks
included managing UI artists and maintaining consistency across the UI.
Co-Founder/Community Director, 2012 - 2014
Gosu was an eSports bar turned into a community effort to curate the best eSports events and local indie games. Over that time I built a local community of roughly 700 people strong and managed an in-house League of Legends LCS invite team.
Senior Designer, 2010 - 2012
Built all of the assets for WordSquared. Responsibilities included all game
UI and UX, ads and web presence, logo, print, and some travel.