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Very Very Spaceship - Production

Very Very Spaceship

 

Production

Over a year of my time spent at Very Very Spaceship was focused entirely on experimenting with streaming. The VVS studio evolved over five iterations, from a single camera setup, up to three cameras, a set, lighting - the works.

The studio was based on tech you might find in your average streamer’s home, but brought up to a professional level. This meant that anyone from the VVS crew could be ramped up to run their own show while also keeping our costs low. Ideally, larger productions could be run from the desk, but shows with solo hosts could run their entire production from a Stream Deck on the set.

VVS Studio v.5

Below is the culmination of my learning over that year. Based around OBS Studio as our switcher of choice with consumer level gear such as Elgato Cam Links for capturing, but with features you would expect to find in a higher end setup.

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VVS Studio v.4

Former iterations of the set focused on being versatile for any type of content. The studio needed to support anything the crew dreamed up with little to no modification of the set. The coffee table on the left (built in-house by Galen Drew and Matt Swanson) can open up to support tabletop gaming, the set on the right can easily be set up for shooting shows focused on hobbies and crafts, but also supported a setup for PC gaming - all of this had to be kept in mind while still making sure the set is comfortable for hosts and guests.


Jen Vaughn’s Big DunJen Show

DunJen is a tabletop gaming show which features a new roleplaying game every month. The show is a great example of the studio evolving over time and can be seen throughout the trailer below, ranging from v.2 to v.4, and now remotely over Discord and still produced from my personal studio at home.

Host: Jen Vaughn
Production: Aaron Oak
Graphics: Jen Vaughn
Trailer: Nathan Page


Monster Mornings

Monster Mornings featured my wife and I playing through Monster Hunter World, and later Pokemon Sword in it’s second season. Another example of the studio evolving over time, though the jankiness of the first few episodes had a charm that we decided to maintain through the series.

Production: Aaron Oak
Graphics: Aaron Oak
Trailer: Nathan Page


Goblin Adventure

An interactive text adventure you played through Twitch chat that printed in real time on a thermal receipt printer! The game was made for an internal game jam over 48 hours with a small crew of six. The game features dynamic wind and lightning storms with a fan and lights automatically triggered by events in the game.

Hardware: BJ Malicoat
Writing: Jen Vaughn and Xavier Rodriguez
Art: Ian Gil and Matt Swanson
Design: Ian Gil
Production: Aaron Oak

 

On a set not much bigger than a shoe box, the game featured real wind storms and dynamic lighting for goblin parties

 
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Spacemade - Arms Race Promo

Made as a promotional piece for Very Very Spaceship’s game Arms Race, this is the first piece for the company that I produced and directed.

Directed: Aaron Oak
Produced: Aaron Oak and Galen Drew
Edited: Nathan Page


Podcasting too, why not?

We also podcasted! Because, uh, you just gotta, y’know? During it’s brief time the podcast was made to talk about VVS’s development - the inner workings of the company and all of the wild things that they do. Here’s us talking about inventing a sensory deprivation suit and smellin’ stuff.

Host: Aaron Oak
Produced and Edited: Aaron Oak
Guests: Ian Gil and Jen Vaughn